Q&A · 13 May 2021

Why does Broken Veil resemble Little Nightmares?

A dark scene from Broken Veil

The simplest answer is that the projects share a genre — puzzle-platformer — and use a similar dollhouse-style camera.

Many horror games place children in the role of protagonist and use humanoid creatures or unsettling environments. The side-on dollhouse viewpoint is a more distinctive part of the comparison.

During early tests, the team explored several perspectives and gameplay styles, from two-dimensional movement to a third-person camera. None served the story and puzzles as well as the chosen viewpoint.

The original gameplay inspirations were Playdead’s Limbo and Inside, whose puzzle-platforming and unsettling atmosphere influenced the direction of the project.

The team considers comparisons with Little Nightmares a compliment, while continuing to tell its own story rather than copying another game scene by scene.